It’s not just video games that target the human experience – Film Daily

In 1999, after the work of Gonzalo Frasca popularized the term ludology and highlighted a lack of clear definitions in the game (samples are available to read at, scholars began to study the games with vigor. Since then, game studies have become a key area of ​​cultural studies, where researchers explore games, the act of playing them, and the cultures around them.

Gambling studies encompass all types of games, including board games and casino games. However, in recent years, researchers have turned to video games. That’s because video game developers have started to prioritize emotionally complex stories over action-based storylines that focus on design elements like kicks and punches. These new games have complicated storylines and they give players the chance to explore the inner workings of the characters.

The rise of emotionally complex video games

This change in style appears to be a late transition for video games, as every industry uses emotion to persuade consumers. This is particularly evident in the retail trade, because, according to, emotion can also influence what we buy. However, it wasn’t until the early 2000s that this shift in video games became visible.

In 2007, David Ciccoricco, a professor at the University of Otago in New Zealand, addressed this transition in his analysis of the 2005 video game Shadow of the Colossus. In his article, Ciccoricco discussed the emergence of a new genre of play that emphasizes artistic and literary qualities. It explores how in Shadow of the Colossus, players engage in combat, but they also spend most of the game in solitude. According to Ciccoricco, this invites reflection and makes the game full of moral ambiguity.

Games like the 2015 Life is Strange graphic adventure series have reaffirmed this change in style. In Life is Strange, themes like loss and regret are addressed, even in the last installment of the series, True Colors. In recent years, there have also been numerous film adaptations of major video game franchises such as Assassin’s Creed, Tomb Raider, Warcraft, Silent Hill and the upcoming Uncharted and The Last Of Us projects. popularity of franchises with the public and on the depth of character-building in games – Hollywood has seized the opportunity to explore beloved characters from these stunning fictional universes on a large scale.

Just as prominent figures in literature are translated to the big screen, the protagonists of video games are now capable of the same treatment and with equally satisfactory results. That said, movie / TV show adaptations aren’t always right, as evidenced by the apprehension, as noted in their post, on HBO’s The Last Of Us adaptation.

But what caused this transition from video games being a source of insane entertainment to a fully emotional experience? Research suggests that’s because gamers today want to play games that make them feel something – not just excitement, but remorse, sadness, and guilt. These new, emotionally complex video games respond to the human experience, which interestingly is a trend in other gaming niches.

A trend in other gaming niches

Part of the human experience is social interaction, which is why many video games like Halo allow players to chat by voice. This is also why online casinos offer live games like blackjack and roulette. When casinos first moved online, there were immediate benefits, but social interaction was lacking. To change this, online casinos have launched live games.

In live games, players can interact with a real dealer displayed on a monitor. Typically, players communicate with the dealer through a text box. Since the introduction of live games, the online casino industry has become more dynamic than ever, especially in New Zealand, as it caters to those who appreciate the interactive aspect of land-based casinos. Moreover, their popularity has only increased as review sites compile lists of operators offering unique versions of live games. For example, Bonusfinder rating of various online casinos on shows how casino provider Evolution Gaming developed a Monopoly Live game. Based on the 1904 board game, real human dealers perform the game in real time. Review sites like this demonstrate that there is significant demand for this market.

Games are a form of escape, but that doesn’t mean gamers want to lose the human experience. The shift to more story-driven video games is just one example of game developers realizing this. The iGaming industry has experienced something similar with its audience, which has led to the introduction of live games.

About Herbert L. Leonard

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